Why you should use OpenGL and not DirectX

I remember when DirectX used to be a big deal, GPU manufacturers would tout compatibility and there definitely WAS a noticeable different between something like DX7-9. But unfortunately nowadays, that’s no longer the case, plus DirectX requires Windows/XboX. A look at why OpenGL is superior, technically and ethically.

“OpenGL is a non-profit open standard created to allow users on any platform to experience the highest quality graphics that their hardware can provide. Its use is being crushed by a monopolistic attack from a monolithic corporate giant trying to dominate an industry that is too young to protect itself. As Direct3D becomes the only gaming graphics API supported on Windows, Microsoft is gaining a stranglehold on PC gaming. We need competition and freedom to drive down prices and drive up quality. A Microsoft monopoly on gaming would be very bad for both gamers and game developers.”

 

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