Behind enemy lines: 3 months as an iOS developer at Google

One could argue that Google has some apps which are better on iOS than it’s own platform – a developer’s look at the process of Google’s app development, and how it differs.

“As an iOS dev, I’m used to a design-first approach: someone in a suit dreams up their app, tells the UX guy who comes up with wireframes (aka scribbles on paper of each screen), then the designers mock up each screen exactly how they want it to look, and it is finally passed to us developers to make the magic happen as close as possible to the designs.

This seems to work pretty well (given that the UX guys know how to make a nicely flowing user interface, and the designers know how to ‘work to the constraints of their medium’ – eg make something that’ll actually be do-able.). However at Google it was noticeable that designs aren’t really taken seriously. Which explains things like android’s less-than-beautiful UI, and google’s generally noticeable lack of focus on design.”

Behind enemy lines: 3 months as an iOS developer at Google | Splinter Software

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